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1. ÀÐÀ¸¸é¼ ÀÔ¹®ÇÏ´Â ¸ðµÎÀÇ ÄÄÇ»Å×À̼ųΠµðÀÚÀÎ & Å©¸®¿¡ÀÌƼºê ÄÚµù
2. µðÀÚÀ̳ʵµ ÀÌÇØÇÒ ¼ö ÀÖ´Â ÄÚµù & ÇÁ·Î±×·¡¹Ö
3. µðÀÚÀ̳ʶó¸é ¹Ýµå½Ã ¾Ë¾Æ¾ß ÇÏ´Â ÄÚµù & ÄÄÇ»Å×À̼ųΠµðÀÚÀÎ
4. µðÀÚÀÎ & ÄÄÇ»Å×ÀÌ¼Ç ÀÔ¹®¼
5. µ¥ÀÌÅÍ & µðÀÚÀÎ
6. 4Â÷ »ê¾÷Çõ¸í & µðÀÚÀÎ µµ±¸
´ë»ó
1. ÄÚµùÀÌ ±Ã±ÝÇÑ µðÀÚÀ̳ʺеé
2. µðÀÚÀÌ³Ê Áö¸Á»ý, ½Ç¹«ÀÚ, ±³À°ÀÚ, ¿¬±¸Àںеé
3. Å©¸®¿¡ÀÌƼºê ÄÚµù ½Ç½À Àü¿¡ ±âÃÊ Áö½Ä°ú ÇнÀ ¹æ¹ýÀÌ ±Ã±ÝÇÑ ºÐµé
4. ÄÄÇ»Å×À̼ųΠµðÀÚÀÎÀ» Àû¿ëÇÏ·Á´Â ½Ç¹«ÀÚ, ȤÀº µµÀÔÇÏ·Á´Â °ü°èÀÚµé
5. 4Â÷ »ê¾÷Çõ¸í°ú µðÀÚÀÎ µ¥ÀÌÅÍ ±×¸®°í ÄÚµùÀÌ ±Ã±ÝÇÑ ºÐµé
6. µüµüÇÑ À̷к¸´Ù µðÀÚÀ̳ʿ¡°Ô Àͼ÷ÇÑ ¿¹¿Í ½¬¿î ¼³¸íÀ» ¿øÇÏ´Â ºÐµé
7. µðÀÚÀÎ ¹æ¹ý·Ð ÄÚµùÀÌ ±Ã±ÝÇÑ °³¹ßÀÚ, ȤÀº ÇÁ·Î±×·¡¸ÓºÐµé
8. ÄÄÇ»Å×À̼ųΠµðÀÚÀ̳ʷμ Á» ´õ ±íÀÌ ÀÖ´Â °øºÎ ¹æÇ⼺À» Àâ°í ½ÍÀº ºÐµé
9. ÄÄÇ»Å×À̼ųΠµðÀÚÀÎÀ» ÅëÇØ µðÀÚÀÎ ¿£Áö´Ï¾î¸µÀ» ÇÏ°í ½ÍÀº ºÐµé
µé¾î°¡¸é¼...
¿Ö µðÀÚÀ̳ʰ¡ ÄÚµùÀ» ¹è¿ö¾ß ÇÒ±î¿ä?
ÃÊ ¿¬°á, ÃÊ Áö´É, ÀΰøÁö´É, ¸Ó½Å ·¯´×, ºò µ¥ÀÌÅÍ, Ŭ¶ó¿ìµå, ¿¡Áö ÄÄÇ»ÆÃ, »ç¹°ÀÎÅͳÝ, 5G, ÀÚÀ²ÁÖÇà, º´¿ ¿¬»ê, ºí·ÏüÀÎ µî, ´Ù¾çÇÑ 4Â÷ »ê¾÷Çõ¸í Å°¿öµå°¡ ÀÖ°í, °¢ °èÃþÀÇ ´Ù¾çÇÑ »ê¾÷µéÀº ºü¸£°Ô º¯ÈÇÏ¸ç »õ·Î¿î Æз¯´ÙÀÓ¿¡ Àû±ØÀûÀ¸·Î ´ëÀÀÀ» ÇÏ°í ÀÖÁÒ. ÀÌ·¯ÇÑ »óȲ¿¡ µðÀÚÀ̳ʴ ¾î¶² Áغñ¿Í º¯È°¡ ¿ä±¸µÉ±î¿ä? 4Â÷ »ê¾÷ÀÇ ½ÒÀÎ µ¥ÀÌÅÍ(µðÀÚÀÎ µ¥ÀÌÅÍ)¸¦ È°¿ëÇϱâ À§Çؼ µðÀÚÀ̳ʵµ ÄÚµùÀ̶ó´Â µµ±¸¸¦ ¹è¿ö¾ß ÇØ¿ä.
ÄÚµù ¾øÀÌ ±³¾çó·³ ½±°Ô ½ÃÀÛÇÒ ¼ö ¾øÀ»±î¿ä?
¡®ÀÐÀ¸¸é¼ ÀÌÇØÇÏ´Â µðÀÚÀ̳ʸ¦ À§ÇÑ ÄÚµù¡¯ ÇüÅ·ΠÄÄÇ»Å×À̼ųΠµðÀÚÀÎÀ» À̾߱âÇØ º¸·Á°í ÇØ¿ä. ÀϹÝÀûÀ¸·Î, ÄÚµùCodingÇϸé, µû¶ó Çϱâ Æ©Å丮¾óÀÌ ÁÖ·ù¸¦ ÀÌ·ç°í ÀÖÁÒ. ±×µµ ±×·² °ÍÀÌ ½Ç½ÀÇØ º¸°í ±× °úÁ¤¿¡¼ ÀÌÇØ¿Í ±ú´ÞÀ½À» ì°Ü°¡´Â °ÍÀÌ »ç½ÇÀÌÁÒ. ÇÏÁö¸¸ ÀÌ Ã¥¿¡¼´Â ÄÚµù ¾øÀÌ ÀÐÀ¸¸é¼ ÀÔ¹®ÇÏ´Â °ÍÀ» ¸ñÀûÀ¸·Î ÇÏ°í ÀÖ¾î¿ä. À̷аú °³³äÀ» ¸ÕÀú ÀÌÇØÇÏ°í, Á¾ÇÕÀûÀÎ Áöµµ¸¦ ¸¸µé¾î »õ·Î¿î ±â¼ú°ú ±âȸÀÇ Æз¯´ÙÀÓÀ» Ÿ°í ³ÑÀ» ¼ö ÀÖµµ·Ï, ÄÚµùÀ» °øºÎÇϱ⠿øÇÏ´Â, ÄÚµù¿¡ Àͼ÷ÇÏÁö ¾ÊÀº µðÀÚÀ̳ʸ¦ µ½°íÀÚ ÇØ¿ä.
ÄÚµù, Àü°øÀÌ ¾Æ´Ñµ¥µµ ¾Ë¾Æ¾ß ÇÒ±î¿ä?
¿äÁò ¸¹Àº µðÀÚÀ̳ʵéÀÌ µðÀÚÀΰú ÄÚµù, µ¥ÀÌÅÍ¿Í ÀΰøÁö´É, ÄÄÇ»Å×À̼ųΠµðÀÚÀÎ ºÐ¾ß¿¡ °ü½ÉÀ» º¸ÀÌ°í ÀÖ¾î¿ä. Àü¹®ÀûÀÎ ±íÀÌ ±îÁö´Â ¾Æ´Ï´õ¶óµµ, ´ëÈ°¡ °¡´ÉÇÑ ¼öÁØÀÇ ÀÌÇØ¿Í ÄÄÇ»Å×À̼ųΠµðÀÚÀÎÀÇ °¡´É¼º¿¡ ´ëÇؼ ±Ã±ÝÇØ ÇϽÃÁÒ. °ú°Å¿¡ ÀüÅëÀûÀÎ µðÀÚÀο¡¼´Â ÇÁ·Î±×·¡¹ÖCoding & ProgrammingÀ» ÄÄÇ»ÅÍ °øÇÐÀÇ ÇÑ ºÐ¾ß·Î »ý°¢Çß¾úÁÒ. ÇÏÁö¸¸ °ú°Å¿¡ ¼ö±â·Î ±â·ÏÀ» ÇÏ´ø °ÍµéÀÌ µµ±¸ÀÇ ¹ßÀüÀ¸·Î, ÇѱÛ, ¿öµå, ¿¢¼¿À» »ç¿ëÇÏ´Â °Íó·³ ÀÌÁ¦´Â ±× ºÐ¾ß°¡ Àü°øÀÌ ¾Æ´Ï´õ¶óµµ, ¹Ýµå½Ã ¾Ë°í ÀÌÇØÇØ¾ß ÇÏ´Â ½Ã´ë, °ð µ¥ÀÌÅÍ ±â¹Ý »çȸ°¡ ¿À°í ÀÖ´Â °ÍÀÌÁÒ.
º¸´Ù Àü¹®ÀûÀ¸·Î °øºÎÇØ º¸°í ½Í´Ù¸é?
Çлý, ¿¬±¸ÀÚ, ±³À°ÀÚ, ½Ç¹«ÀںеéÀÌ º»°ÝÀûÀ¸·Î µðÀÚÀÎÀ» À§ÇÑ ÄÚµù °øºÎ¿¡ ¾Õ¼ ¿ø¸®¿Í °³³ä, ±×°ÍµéÀÇ ¿¬°á°í¸®¸¦ ÆľÇÇÏ¿© ÀüüÀûÀº ±¸Á¶¸¦ ¾Ë°í ÇнÀÀ» ½ÃÀÛÇÒ °æ¿ì È¿°úÀûÀÌ°í ¼±ÅÃÀûÀÎ ÇнÀÀÌ °¡´ÉÇÏÁÒ. ÄÚµùÀº ´Ù¾çÇÏ°Ô »ç¿ëµÇ´Â µµ±¸À̱⠶§¹®¿¡ ³ªÀÇ °ü½É»ç¿Í ¸ñÀû¿¡ ¸Â°Ô ¾î¶»°Ô ¼öÁØÀ» ³ô¿© ³ª°¥ °ÍÀΰ¡¿¡ ´ëÇÑ Àü·«ÀÌ ÇÊ¿äÇØ¿ä. ÇÊÀÚÀÇ ±¹³»¿ÜÀÇ ÇöÀå °æÇè, °ÀÇ, ¿¬±¸, ½Ç¹«¸¦ ÅëÇؼ ´À³¤ Çǵå¹éµéÀ» Á¤¸®ÇÏ¿© ÇнÀ ÀÚ·á°¡ ÃæºÐÇÏÁö ¾ÊÀº »óȲ¿¡¼, ½ÃÀÛÇÏ´Â ºÐµé¿¡°Ô ÀûÇÕÇÑ ½ÃÀÛ ÁöÁ¡°ú ¹æÇâÀ» ÀâÀ» ¶§ À¯¿ëÇÑ ÇнÀ Áöµµ°¡ µÇ±â¸¦ Èñ¸ÁÇØ¿ä.
¾È³çÇϼ¼¿ä:) ÀúÀÚ À̳²ÁÖÀÔ´Ï´Ù!
2008³â ¡°°ÇÃà ¿µ»ó ÇÁ·¹Á¨Å×À̼ǡ± ÁýÇÊ ÈÄ 13³â ¸¸¿¡ Ã¥À» ÅëÇؼ ¿©·¯ºÐµé°ú ´Ù½Ã ¸¸³ª
CHAPTER 1 Àç·á, µµ±¸, µðÀÚÀÎ Material & Tool & Design
1 Àç·á, µµ±¸ ±×¸®°í µðÀÚÀÎ Material & Tool & Design
1.1 µµ±¸¿Í ±â¼úÀÇ ¹ß´Þ Tool & Technology
1.2 Àç·á¿Í µµ±¸ ±×¸®°í µðÀÚÀÎ Materials & Tool & Design
1.3 µ¥ÀÌÅÍ Data as Materials
1.4 µ¥ÀÌÅÍ: Çö»óÀÇ ¾ÐÃà & ÅëÂûÀÇ Ç⿬
! 4Â÷ »ê¾÷, µðÀÚÀÎ, ÄÚµù
! µ¥ÀÌÅ͸¦ À§ÇÑ ÄÚµù
! °í ¼öÁØ: ÇÏÀÌ ·¹º§ High-level & Àú ¼öÁØ: ·Î¿ì ·¹º§ Low-level
2 µµ±¸: ÄÄÇ»ÅÍ & ¼ÒÇÁÆ®¿þ¾î Tool: Software
2.1 ¼Óµµ Performance
2.2 Áö½Ä°ú ±â¼úÀÇ ÇÕ, ¼ÒÇÁÆ®¿þ¾î Knowledge + Technology : Software
2.3 ½ÇÁ¦ µµ±¸¿¡¼ °¡»ó µµ±¸ Physical Tool to Digital Media
2.4 Çö»ó¿¡¼ ½Ã½ºÅÛ Phenomenon to System
2.5 ¾ÖÇø®ÄÉÀ̼ǿ¡¼ ÆÛ½º³Î¶óÀÌÁ¦ÀÌ¼Ç Application to Personalization
2.6 ¼ÒÇÁÆ®¿þ¾î¿¡¼ Ä¿½ºÅ͸¶ÀÌÁ¦ÀÌ¼Ç Software to Customization
! Áö½ÄÀÇ ºóÀͺó ºÎÀͺÎ
! GUI: º¼ ¼ö ÀÖ´Â °ÍÀº(°Í¸¸) Á¶ÀÛÇÒ ¼ö ÀÖ´Ù.
CHAPTER 2 µðÀÚÀ̳ʿ¡°Ô ÄÚµùÀ̶õ Coding for Designers
3 µðÀÚÀ̳ʰ¡ ¿Ö ÄÚµùÀ» ÇØ¾ß ÇÒ±î?
3.1 âÀǼºÀÇ µµ±¸? Code for Creativity
3.2 ÀÚµ¿ÈÀÇ µµ±¸? Code for Automation
3.3 ÃÖÀûÈÀÇ µµ±¸? Code for Optimization
3.4 µ¥ÀÌÅÍ ¶§¹®¿¡? Code for Data
3.5 µðÀÚÀÎ ¹æ¹ý·Ð ¶§¹®¿¡? Code for Design Methodologies
! ÄÄÇ»Å͸¦ »ç¿ëÇÏ´Â °ÍÀº âÀÇÀûÀÌÁö ¸øÇÏ´Ù?
! ½±°í °£´ÜÇÑ ¼ÒÇÁÆ®¿þ¾îÀÇ ÇÔÁ¤ & °øºÎ ¹æ¹ý
4 µðÀÚÀ̳ʰ¡ ÄÚµùÀ» ÇØ¾ß ÇÏ´Â ÀÌÀ¯
4.1 ÀÏÇÒ ¼ö ÀÖ´Â ÀϲÛÀ» ¸¸µç´Ù Code for Automation
4.2 ±ÕÀÏÇÑ Ç°Áú À¯Áö¸¦ µµ¿ÍÁØ´Ù Code for Quality Assurance
4.3 ½ÇÇèÀû ÀÛ¾÷ Code for Experimentations
4.4 ¹®Á¦·Î¼ÀÇ µðÀÚÀÎ Code for Design Issues
4.5 ¼Ö·ç¼ÇÀ¸·Î¼ÀÇ µðÀÚÀÎ Code for Design Solution
4.6 µ¥ÀÌÅÍ·ÎÀÇ µðÀÚÀÎ Data-Driven Design Process
4.7 ´Ù¾çÇÑ Ä¿¸®¾î Æнº¸¦ ¸¸µé ¼ö ÀÖ´Ù
4.8 ÁøÀÔ À庮À» ³ô¿©ÁØ´Ù
4.9 °æÀï·ÂÀ» ÁØ´Ù
4.10 ÄÄÇ»Å×À̼ųΠ»ç°í Computational Thinking
! ½Ç·Â ±×¸®°í °æÀï·ÂÀ̶õ?
! ¹Ì·¡¸¦ ¿¹ÃøÇÒ ¶§: º¯ÈÇÏ´Â °Í ±×¸®°í º¯ÈÇÏÁö ¾Ê´Â °Í
CHAPTER 3 ÄÚµù & ÄÄÇ»Å×À̼ųΠµðÀÚÀÎ È°¿ë
5 Å« ½ºÄÉÀÏ¿¡¼
5.1 Áö¸®Á¤º¸ µ¥ÀÌÅÍ Geographic Information System
5.2 ºò µ¥ÀÌÅÍ: Á¦3ÀÇ °ø°£ Third Place Analysis
5.3 ³×Æ®¿öÅ© ºÐ¼® Network Analysis
5.4 °ø°£ Á¤º¸ÀÇ º¸°£ Interpolation
5.5 À̹ÌÁö ÇÁ·Î¼¼½Ì & ¸®¸ðÆ® ¼¾½Ì Raster Data & Remote Sensing
5.6 ±Ã±ØÀÇ µðÀÚÀÎ ¿É¼Ç The Best One
5.7 ÃÖÀûÀÇ µðÀÚÀεé Optimal Options
6 ÀÛÀº ½ºÄÉÀÏ¿¡¼
6.1 ½Ã°¢È µµ±¸·ÎÀÇ ±âÇÏÇÐ Geometry
6.2 ºÐ¼®µµ±¸·ÎÀÇ ±âÇÏÇÐ Geometry
6.3 Àç·á Material ¿Í µðÀÚÀÎ
6.4 ÆгÎÀÇ ÆÐÅÏ
6.5 ¸ðµâÀÇ ¹èÄ¡
6.6 µðÁöÅÐ Æк긮ÄÉÀÌ¼Ç & ·Îº¿Æ½½º Digital Fabrication Robotics
! Àü°ø ¿ë¾î¸¦ ¾²´Â ÀÌÀ¯
7 ½Ã¹Ä·¹ÀÌ¼Ç ¿µ¿ª¿¡¼
7.1 °ÇÃà ±¸Á¶ & ¿¡³ÊÁö ½Ã¹Ä·¹À̼Ç
7.2 ÀÌ»êÈ: °ø°£ ´ÜÀ§ ºÐÇÒ Dense
7.3 ÀÌ»êÈ: Á¡ Particle ´ÜÀ§·Î ºÐÇÒ Sparse
7.4 ½Ã¹Ä·¹ÀÌ¼Ç µµ±¸·Î ±âÇÏÇÐ Geometry
7.5 ȯ°æ, Á¶°æ, ½Ã¹Ä·¹À̼Ç
8 °¡»ó ¿µ¿ª¿¡¼
8.1 À¥»çÀÌÆ® Web Design & Coding
8.2 °¡»óÇö½Ç & Áõ°Çö½Ç VR & AR
8.3 ¸ÞŸ¹ö½º Metaverse
9 ½Ã°¢È ¿µ¿ª¿¡¼
9.1 ½Ã°¢µðÀÚÀÎ & ¸ð¼Ç ±×·¡ÇÈ Visual Design & Motion Graphics
9.2 µðÀÚÀÎ ½Ã°¢È Design Visualization
9.3 Å×Å©´ÏÄà ¾ÆÆ® Technical Art
9.4 ¹Ìµð¾î ¾ÆÆ® & Å©¸®¿¡ÀÌƼºê ÄÚµù Creative Coding
9.5 µ¥ÀÌÅÍ ½Ã°¢È Data Visualization
9.6 Æ®·¹ÀÌ½Ì & ¸ÅÇÎ Tracing & Mapping
9.7 Ŭ·¯½ºÅ͸µ Geo processing & Clustering
10 ÀΰøÁö´É ¿µ¿ª¿¡¼
10.1 À̹ÌÁö Image & Raster Data
10.2 ¸Ó½Å ·¯´×, ¼ýÀÚ Numeric µ¥ÀÌÅÍ, ½Ã°¢ Perception µ¥ÀÌÅÍ
10.3 µ¥ÀÌÅÍ: ½º¸¶Æ® µå·ÎÀ× & Ä¿¸Ç´õ
10.4 º¹¼¿°ú ¸Ó½Å ·¯´× Volumetric Representations & Machine Learning
! ÀΰøÁö´É¿¡ ´ëÇÑ ÇϳªÀÇ ´Ü»ó
11 ´õ ´Ù¾çÇÑ ¿µ¿ªÀ¸·Î
11.1 µ¥ÀÌÅÍ ±â¹Ý »çȸ¿Í »ê¾÷ÀÇ º¯È
! ±× ¸¹Àº °Í ¾ðÁ¦ ´Ù Çϳª 1: ±âÃÊÀÇ Á߿伺
! ÄÄÇ»Å×À̼ųΠµðÀÚÀÎÀÇ ÇöÀç¿Í ¹Ì·¡
CHAPTER 4 ÄÚµù & µðÀÚÀÎ Coding & Design
12 µðÀÚÀÎ & ÄÚµù & ÇÁ·Î±×·¡¹Ö
12.1 ÄÚµùÀ» ÅëÇÑ µðÀÚÀÎ
12.2 ÄÚµùÀ̶õ Coding
12.3 ÇÁ·Î±×·¡¹ÖÀ̶õ Programming
13 µðÀÚÀÎ & ÄÄÇ»Å×ÀÌ¼Ç Design & Computation
13.1 ÄÄÇ»Å×ÀÌ¼Ç Computation
13.2 ÇüÅ Shape
13.3 ÁÂÇ¥°è Coordinate System
13.4 »ö Color
13.5 µðÀÚÀÎ µ¥ÀÌÅÍ & Á¤º¸ Design Data & Information
13.6 ¾Ë°í¸®Áò Algorithm
13.7 ¾ÖÇø®ÄÉÀÌ¼Ç ÇÁ·Î±×·¡¹Ö ÀÎÅÍÆäÀ̽º, API
13.8 ÇÁ·Î±×·¡¹Ö Programming
! ºñÆ®¸Ê vs º¤ÅÍ ±×·¡ÇȽº ±×¸®°í µ¥ÀÌÅÍ
14 ÇÁ·Î±×·¡¹Ö Æз¯´ÙÀÓ & µðÀÚÀÎÀ» À§ÇÑ ÄÚµù
14.1 ÇÁ·Î±×·¡¹Ö Æз¯´ÙÀÓ Programming Paradigms
14.2 ÀýÂ÷ÁöÇâ & ·ê º£À̽º µðÀÚÀÎ Procedural Design & Rule-based Design
14.3 ÆĶó¸ÞÆ®¸¯ µðÀÚÀÎ Parametric Design
14.4 ¾Ë°í¸®Áî¹Í & Á¦³Ê·¹ÀÌƼºê µðÀÚÀÎ Algorithmic & Generative Design
14.5 ¿¡ÀÌÀüÆ® º£À̽º µðÀÚÀÎ Agent-based Design
14.6 ±× ¹Û¿¡ Àû¿ë...
! ÄÄÇ»Å×À̼ųΠµðÀÚÀÎ(µðÀÚÀ̳Ê)ÀÇ º¸ÆíÀû Àνİú ¿ÀÇØ
! ÄÄÇ»Å×À̼ÇÀ¸·Î ¸¸µé¾îÁø °ÇÃ๰?
CHAPTER 5 ÄÄÇ»Å×À̼ųΠ»ç°í Computational Thinking
15 ÄÄÇ»Å×À̼ųΠ»ç°í
15.1 ÄÄÇ»Å×À̼ųΠ»ç°í ÁÖ¿ä °³³ä Computational Thinking: Key Concepts
15.2 ¾Ï¹¬¿¡¼ ¸í½Ã·Î From Implicit to Explicit
! ¸ÞŸÀÎÁöMetacognition¿Í ÄÄÇ»Å×À̼ųΠ»ç°í, µðÀÚÀÎ
16 ÄÄÇ»Å×À̼ųΠµðÀÚÀÎ »ç°í Computational Thinking for Design
16.1 ºÐÇØ¿Í ÆÐÅÏ: µðÀÚÀÎ ¹æ¹ýµé
16.2 ¸í½ÃÀû ±â¼ú: ¾Ë°í¸®Áò
16.3 ¸í½ÃÀû ±â¼ú: º¯¼ö & ÆĶó¹ÌÅÍ Variables & Parameters
16.4 ¾Ë°í¸®ÁòÀÇ Æ¯Â¡ÀÌ ¹«¾ù ÀÏ°¡¿ä?
16.5 µðÀÚÀÎ & µµ±¸·Î¼ÀÇ ÄÚµù
! µðÀÚÀÎ Àü°ø»ýÀÇ °ÆÁ¤, ¼±ÅÃ, ¹Ì·¡
17 ÄÄÇ»Å×À̼ųΠµðÀÚÀÎ Àû¿ë & ¹æ¹ý·Ð
17.1 °¡¼³, »ó»ó, Áú¹®Çϱâ Question & Imagination & Hypothesis
17.2 ¹æ¹ý·Ð & Á¢±Ù¹ý The Methodology & Approach
17.3 Á¤Ã¥ The Manifesto & Policy
17.4 ±¸Çö Implementation
17.5 °ø°£ Á¤º¸ Spatial Data Manipulation
17.6 µµ±¸ & ¿øÄ¢ The Tool & The Principle
17.7 ¿ä¾à Summary
! ¾Ë°í¸®Áò ÇнÀ ¹æ¹ý
! ¿Ö ÄÄÇ»Å×À̼ųΠµðÀÚÀο¡ ¹èŸÀûÀϱî?
18 ¼öÇÐ, °¡Àå ¾ö¹ÐÇÑ ¾ð¾î Numerical Description as Design Tools
18.1 ¾ö¹ÐÇÔ
18.2 ¼ö ü°è
18.3 ¼öÇÐÀÇ Ãß»óÈ
18.4 »ó»óÀÇ µµ±¸ ¼öÇÐ
18.5 ¼öÇаú °ø°£ Á¤º¸
18.6 ÄÚµù °øºÎ¿¡ ÇÊ¿äÇÑ ´É·Â? ¼öÇзÂ?
! ³¼öRandom¿¡ ´ëÇÑ ´Ü»ó
! ¾ð¾î¿Í »ç°íÀÇ µµ¾à
CHAPTER 6 ÄÚµù, Coding
19 ÄÚµù, ¹«¾ùÀ» ¾î¶»°Ô ±â¼úDescription Çϳª?
19.1 µðÀÚÀ̳ʿ¡°Ô ÇÊ¿äÇÑ ¾ð¾î
19.2 ±×·¡¼, ¾î¶² ¾ð¾î¸¦ ½á¾ß ÇØ?
19.3 °è»ê ±×¸®°í ¡®=¡¯ÀÇ ÀÇ¹Ì¿Í Á߿伺
19.4 »óÅÂ¿Í ¸Þ¸ð¸® State and Memory
19.5 ºñ±³¿Í ¹Ýº¹ Conditional Statement & Loop
19.6 ³í¸® µ¢¾î¸®, ÇÔ¼ö Function
19.7 ÈçÇÑ ½Ç¼ö
! ÆÄÀ̽ã Python ¾ð¾î °øºÎ ¹æ¹ý
! µðÀÚÀ̳ʸ¦ À§ÇÑ C# °øºÎ ÀÚ·á
20 ÄÚµù: Á¤º¸¿Í ÇàÀ§ÀÇ Á¤ÀÇ
20.1 ÇÁ·Î±×·¡¹ÖÀÇ º»Áú
20.2 °´Ã¼ Object
20.3 µðÀÚÀÎ °´Ã¼ Object
20.4 º¤ÅÍ µ¥ÀÌÅÍ & ÇàÀ§ Vector
20.5 µ¥ÀÌÅÍ ±¸Á¶·Î¼ÀÇ Áö¿À¸ÞÆ®¸® Geometry as Data Structure
! ¼Óµµ¿Í ¸Þ¸ð¸® °ü¸®
21 ÄÚµù: °ø°£ Á¤º¸ & ÆÄÀÌÇÁ¶óÀÎ
21.1 ÀڷᱸÁ¶: ¼±Çü & ºñ¼±Çü ±¸Á¶ Data Structure
21.2 °ø°£ Á¤º¸ ±×¸®°í ÀÌ»êÈ Discretization
21.3 ±×·¡ÇÁ µ¥ÀÌÅÍ ±¸Á¶: À§»ó Á¤º¸ Topology
21.4 Çȼ¿ µ¥ÀÌÅÍ ±¸Á¶: ¿¬¼Ó Á¤º¸
21.5 °ø°£ ³ª´©±â Partition
21.6 ¼ÒÇÁÆ®¿þ¾î ¾ÆÅ°ÅØó: µ¥ÀÌÅÍ ÆÄÀÌÇÁ¶óÀÎ
22 ¹ö±×¿Í µð¹ö±× Bug & Debug
22.1 ¹ö±×ÀÇ ºÐ·ù Types of Software Bugs and Errors
22.2 µð¹ö±ëÀÇ ÀÚ¼¼
22.3 °í¹« ¿À¸® µð¹ö±ë Rubber Duck Debugging
22.4 ÄÚµù ÇнÀ ¿ä¾à ±×¸®°í ³ª¾Æ°¥ ¹æÇâ
! ºê·çÆ® Æ÷½ºBrute Force & ¸óÅ×Ä«¸¦·ÎMonte Carlo ¹æ¹ý·Ð
CHAPTER 7 ÇнÀ ¹æÇâ Study Plans
23 ÄÚµù ÇнÀ ¹æ¹ý
23.1 °¡Àå Àͼ÷ÇÑ µµ±¸ / ȯ°æ¿¡¼ºÎÅÍ ½ÃÀÛÇÏÀÚ
23.2 ÃßõÇÏÁö ¾Ê´Â ÇнÀ ¹æ¹ý
23.3 µðÀÚÀ̳ʷμ, ÄÄÇ»Å×À̼ųΠµðÀÚÀÎÀ» ¾î¶»°Ô °øºÎÇÒ±î?
! ±× ¸¹Àº °Í ¾ðÁ¦ ´Ù Çϳª 2: ÇнÀÀü·«
! ÄÄÇ»Å×À̼ųΠµðÀÚÀÎ ¼ö¾÷ ¹æ½Ä: ½ºÆ©µð¿À Çü½Ä VS °ÀÇ Çü½Ä
24. ÄÄÇ»Å×À̼ųΠµðÀÚÀÎ Å×Å©Æ®¸®
24.1 ´õ ³ôÀº ¼öÁØÀÇ ÄÄÇ»Å×À̼ųΠµðÀÚÀÎ ÇнÀ ½ºÅÜ
24.2 ÄÄÇ»Å×À̼ųΠµðÀÚÀÎ ½ºÆä¼È¸®½ºÆ® Computational Design Specialist
24.3 µðÀÚÀÎ ¿£Áö´Ï¾î¸µ Design Engineering
24.4 ¼ÒÇÁÆ®¿þ¾î ¿£Áö´Ï¾î¸µ Software Engineering
24.5 ¼ÒÇÁÆ®¿þ¾î ¿£Áö´Ï¾î¸µ VS ¼ÒÇÁÆ®¿þ¾î µðº§·Ó¸ÕÆ®
! »ý°¢ÀÇ Á¡À¯À²°ú Deep Thinking
! ÄÄÇ»Å×À̼ųΠµðÀÚÀÎ À̷п¡ ´ëÇÑ ´Ü»ó
25 µ¥ÀÌÅÍ
25.1 DIKW ÇǶó¹Ìµå ´ÙÀ̾î±×·¥ Data, Information, Knowledge, Wisdom
25.2 µ¥ÀÌÅÍ·ÎÀÇ ÀÎ½Ä Qualitative Data & Quantitative Data
25.3 µ¥ÀÌÅÍÀÇ ºÐ·ù
25.4 µ¥ÀÌÅÍ·ÎÀÇ ±â·Ï & °¡°ø
25.5 Àü°øÁö½Ä°ú °æÇè Domain Knowledge & Experiences
! âÀÛ, ¹ÌÀû ¿µ¿ªµµ µ¥ÀÌÅÍÈ°¡ °¡´ÉÇÒ±î?
CHAPTER 8 ÇнÀ ÀÚ·á Study Materials & References
26 °ÀÇ¿Í ¿öÅ©¼óÀ» ´ëÇÏ´Â ÀÚ¼¼
26.1 ½ÃÀÛÇÏ´Â ´Ü°è
26.2 Áß±Þ
26.3 °í±Þ
27 °ÀÇ ÀÚ·á
27.1 ÄÄÇ»Å×À̼ųΠµðÀÚÀÎ ¼ö¾÷ Computational Design & Creative Coding
27.2 ÁúÀÇÀÀ´ä ½Ã¸®Áî QnA
28 ¿öÅ©¼ó ÂüÁ¶ ÀÚ·á Workshop Materials
28.1 µðÀÚÀ̳ʸ¦ À§ÇÑ ÆÄÀ̽㠿öÅ©¼ó Python for Design Scripting
28.2 µðÀÚÀ̳ʸ¦ À§ÇÑ C# µðÀÚÀÎ ½ºÅ©¸³Æà C# for Design Scripting
28.3 À¯´ÏƼ¸¦ µðÀÚÀÎ ½ºÅ©¸³Æà & ½Ã°¢È Unity for Design Script & Viz
28.4 À¥ ȯ°æ¿¡¼ÀÇ µðÀÚÀÎ ½ºÅ©¸³Æà Design Scripting on Web
28.5 µðÀÚÀÎ µ¥ÀÌÅÍ Design Data
28.6 µðÀÚÀÎÀ» À§ÇÑ ÀΰøÁö´É, ¸Ó½Å ·¯´×, µ¥ÀÌÅÍ AI, ML, Data for Design
28.7 ÄÄÇ»Å×À̼ųΠµðÀÚÀÎ ¿öÅ©¼ó Computational Design Workshop
28.8 CAD µðÀÚÀÎ ¼ÒÇÁÆ®¿þ¾î ±¸Ãà Stand-alone CAD Software Development
28.9 µðÀÚÀÎ ½Ã°¢È & ¼ÒÇÁÆ®¿þ¾î È°¿ë Design Visualization & CAD Software
28.10 µðÀÚÀÎ ½Ã°¢È Design Visualization
29 ÄÄÇ»Å×À̼ųΠµðÀÚÀÎ ÇÁ·ÎÁ§Æ® ¿¹Á¦
29.1 µðÀÚÀÎ & ÄÄÇ»Å×ÀÌ¼Ç ÇÁ·ÎÁ§Æ® Design & Computational Project
29.2 ÄÄÇ»Å×À̼ųΠµðÀÚÀÎ ¾Ë°í¸®Áò Computational Design Works, Work Snippet
29.3 ¿¬±¸, ±â°í ±Û Research & Publication
29.4 ÇϹöµå, MIT ¿¬±¸ ÀÛ¾÷ Studies & Research & Lab
30 ÅäÅ© & ÀÎÅͺä Talk & Interview
30.1 µðÀÚÀÎ & ÄÄÇ»Å×ÀÌ¼Ç ÅäÅ© Design and Computation Talk
30.2 ºö & º§·ù ¿£Áö´Ï¾î¸µ Bim & Value Engineering
31 ÂüÁ¶ ÇÁ·ÎÁ§Æ® ¸µÅ©
31.1 ¿£Á¦ÀÌ ÇÁ·ÎÁ§Æ® ½Ã¸®Áî NJ's Project Series
31.2 KICDT ÇÐȸ Korean Institute of Computation, Design and Technology
31.3 ¿£Á¦ÀÌÀÇ ÄÄÇ»Å×À̼ųΠµðÀÚÀÎ ½Ã¸®Áî NJ's Computational Design Series