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3D µðÀÚÀÎÀ» À§ÇØ ´Ù¾çÇÑ ÇÁ·Î±×·¥ÀÌ »ç¿ëµË´Ï´Ù. ±×Áß¿¡¼­µµ ºí·»´õ´Â ¿ÀǼҽº 3D ÄÜÅÙÃ÷ Á¦ÀÛ ÇÁ·Î±×·¥À¸·Î ½ºÄÉÄ¡, ÅؽºÃ³¸µ, ¸ðµ¨¸µ, ¾Ö´Ï¸ÞÀÌ¼Ç µîÀÇ ±â´ÉÀ» Á¦°øÇÏ¿© °ÔÀÓ, ¿µÈ­, VR/AR µî ´Ù¾çÇÑ µðÁöÅÐ ÄÜÅÙÃ÷ Á¦ÀÛ¿¡ È°¿ëµË´Ï´Ù. 3D ÀÔ¹®ÀÚ¶ó¸é ºí·»´õÀÇ ±âº» ȯ°æºÎÅÍ ¸ðµ¨¸µ, ÅؽºÃ³¸µ, ¾Ö´Ï¸ÞÀ̼Ç, ¸®±ë µîÀÇ ±â´ÉÀ» ´Ü°èº°·Î ÇнÀÇÒ ¼ö ÀÖ½À´Ï´Ù. ±âÃʺÎÅÍ ½ÉÈ­±îÁö ´Ù¾çÇÑ ¿¹Á¦¸¦ ÅëÇØ ºí·»´õ¿Í ÇÔ²² 3D µðÀÚÀÎÀ» Â÷±ÙÂ÷±Ù ½ÃÀÛÇØ º¸¼¼¿ä.

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1Àå | ºí·»´õ ȯ°æ ÀÌÇØ ¹× ±âº» ÇнÀ
1.1 ºí·»´õ
1.2 Install
ºí·»´õ ¼³Ä¡
1.3 Interface & Controls
ºí·»´õ ÀÛ¾÷ ȯ°æ
ºí·»´õ ´ÜÃàÅ°
Object Á¾·ù
Toolbar
1.4 Tools
Move & Rotate, Scale
Delete
Header
1.5 Pivot & Snap To
Transform Pivot Point & Snap To
1.6 Orientation
Transform Orientation
1.7 Proportional Editing
1.8 3D Cursor & Origin
3D Cursor
Origin
1.9 Add Mesh
1.10 ºí·»´õ ½Ç½À 1 Ã¥»ó°ú ÀÇÀÚ ¸¸µé±â
Ã¥»ó ¸¸µé±â
ÀÇÀÚ ¸¸µé±â
1.1 1 ºí·»´õ ½Ç½À 2 ¸ð´ÏÅÍ ¸¸µé±â

2Àå | Object Mode
2.1 Join
2.2 Connect Vertex Path
2.3 Selection, Split
Selection
Split
2.4 Parent/Child
2.5 Link
2.6 Hide
2.7 Curve
2.8 Etc(±âŸ)
Camera
Light
Save
2.9 ºí·»´õ ½Ç½À 1 ȸÀüÀÇÀÚ ¸¸µé±â
ÀÇÀÚ ¾É´Â ºÎºÐ ¸¸µé±â
ÀÇÀÚ ´Ù¸® ¸¸µé±â
2.10 ºí·»´õ ½Ç½À 2 ²Éº´ ¸¸µé±â
ÀÀ¿ë ¹®Á¦
2.11 ºí·»´õ ½Ç½À 3 ¿ÍÀÎÀÜ ¸¸µé±â

3Àå | Edit Mode 1
3.1 Vertex / Edge / Face
3.2 Edit Select
Select
Delete
Create
Merge
Subdivide
3.3 Extrude
3.4 Inset Faces
3.5 Bevel
3.6 Loop Cut
3.7 Knife, Spin
Knife
Spin
3.8 Smooth, Slide
Smooth
Slide
3.9 Shrink/Fatten, Shear
Shrink/Fatten
Shear
3.10 Rip Region
3.11 ºí·»´õ ½Ç½À 1 ¸Ó±×ÄÅ ¸¸µé±â
3.12 ºí·»´õ ½Ç½À 2 ¸ÁÄ¡ ¸¸µé±â
3.13 ºí·»´õ ½Ç½À 3 ¼ÒÆÄ ¸¸µé±â

4Àå | Edit Mode 2
4.1 Face Fill
4.2 Face Orientation
4.3 Bridge Edge Loops
4.4 Triangulate Faces, Tris to Quads, Poke Faces
Triangulate Faces
Tris to Quads
Poke Faces
4.5 Solidify Faces
4.6 Mirror Editing
4.7 ºí·»´õ ½Ç½À 1 ¾Ë·ç¹Ì´½ ĵ ¸¸µé±â
4.8 ºí·»´õ ½Ç½À 2 µµ³Ó ¸¸µé±â

5Àå | Common Modifiers
5.1 Modifiers
Mirror
Subdivision Surface
Decimate
Bevel
Boolean
Array
Curve
Screw
Shrinkwrap
5.2 ºí·»´õ ½Ç½À 1 Å״Ͻº °ø ¸¸µé±â
5.3 ºí·»´õ ½Ç½À 2 ³ª¹« ¹Ù±¸´Ï ¸¸µé±â
5.4 ºí·»´õ ½Ç½À 3 ÅÒºí·¯ ¸¸µé±â
5.5 ºí·»´õ ½Ç½À 4 ŸÀÌ¾î ¸¸µé±â

6Àå | Add-ons
6.1 Ç÷¯±×ÀÎ
Add-ons ¼³Ä¡
³»ºÎ/¿ÜºÎ Add-ons
Add-ons Ãßõ »çÀÌÆ®
À¯´ÏƼ ¿¬µ¿ Add-ons
6.2 ºí·»´õ ½Ç½À 1 öÁ¶¸Á ¾²·¹±âÅë ¸¸µé±â
6.3 ºí·»´õ ½Ç½À 2 ²Éº´°ú ²ÉÀå½Ä ¸¸µé±â
²Éº´ ¸¸µé±â
²ÉÀå½Ä ¸¸µé±â
6.4 ºí·»´õ ½Ç½À 3 Äí¼Ç, À̺Ò, Ä«Æê ¸¸µé±â
±âº» Äí¼Ç ¸¸µé±â
´ÜÃß°¡ ÀÖ´Â Äí¼Ç ¸¸µé±â
ÀÌºÒ ¸ðµ¨¸µÇϱâ
Ä«Æê ¸¸µé±â

7Àå | Low-poly
7.1 Low-poly¶õ?
7.2 Character Low-poly
7.3 ºí·»´õ ½Ç½À ÀÚ¿¬ ȯ°æ ¸¸µé±â
¶¥ ±âº» Ʋ ¸¸µé±â
È帣´Â °­ ¸¸µé±â
°¢Áø ³ª¹« ¸¸µé°í ¹èÄ¡Çϱâ
¹ÙÀ§¿Í µÕ±Ù ³ª¹« ¸¸µé±â

8Àå | Sculpting & Retopology
8.1 Sculpting
SculptingÀ̶õ?
Sculpt ÁÖ¿ä µµ±¸ ±â´É
ºê·¯½Ã ±âº» »ç¿ë¹ý
Character Sculpting
8.2 Retopology
8.3 ºí·»´õ ½Ç½À Àι° µÎ»ó ¸¸µé±â

9Àå | Textures, Material, Node, UV Mapping, Particle, Physics
9.1 Textures
Textures¸¦ ¾òÀ» ¼ö ÀÖ´Â »çÀÌÆ®
Textures ±¸¼º
9. 2 Material
9.3 Node
Node System
ºí·»´õ Render Engine
ºí·»´õ Node
9.4 UV Mapping
9.5 Particle
9.6 Physics
9.7 ºí·»´õ ½Ç½À ¹°ÀÌ È帣´Â ºÐ¼ö ¸¸µé±â

10Àå | ºí·»´õÀÇ ´Ù¾çÇÑ ¸ðµ¨¸µ ½Ç½À
10.1 ºí·»´õ ½Ç½À 1 °ÇÃà ÀÎÅ׸®¾î ¸ðµ¨¸µÇϱâ
ÀÌÃþ °Ç¹° ¸ðµ¨¸µÇϱâ
°Ç¹° ¹Ù´Ú ¸¸µé±â
Á¶°æ ¸¸µé±â
°Ç¹° ¸ÞÅ׸®¾ó Àû¿ëÇϱâ
Á¶°æ ¸ÞÅ׸®¾ó Àû¿ëÇϱâ
¹è°æ°ú Á¶¸í ¼³Á¤Çϱâ
10.2 ºí·»´õ ½Ç½À 2 ½Ç³» ÀÎÅ׸®¾î ¸ðµ¨¸µÇϱâ
Áý ÇüÅ Ʋ ¸ðµ¨¸µÇϱâ
¸¶·í¹Ù´Ú ¸ðµ¨¸µÇϱâ
ħ´ë ¸ðµ¨¸µÇϱâ
¼ÒÆÄ ¸ðµ¨¸µÇϱâ
¾×ÀÚ¿Í Ä¿Æ° ¸ðµ¨¸µÇϱâ
º®°ÉÀÌ Á¶¸í ¸ðµ¨¸µÇϱâ
¿øÇü ŹÀÚ¿Í È­ºÐ ¸ðµ¨¸µÇϱâ
¼±¹Ý°ú Ã¥ ¸ðµ¨¸µÇϱâ
¼±º£µå ¸ðµ¨¸µÇϱâ
¿øÇü ŹÀÚ ¸ðµ¨¸µÇÏ°í ¿Ï¼ºÇϱâ
10.3 ºí·»´õ ½Ç½À 3 °ÔÀÓ Ä³¸¯ÅÍ ¸ðµ¨¸µÇϱâ
ij¸¯ÅÍ ±âº» ÇüÅ ¸ðµ¨¸µÇϱâ
¾ó±¼°ú ÆÈ´Ù¸® ¸ðµ¨¸µÇϱâ
ij¸¯ÅÍÀÇ ¸ñµµ¸® ¸ðµ¨¸µÇϱâ
´« ¸ÞÅ׸®¾ó Àû¿ëÇÏ°í ¿Ï¼ºÇϱâ

11Àå | Bones & Rigging
11.1 Bones, FK/IK
Bones
FK/IK
11.2 Rigging
»À ¿¬°á/²÷±â
»À¿Í ¿ÀºêÁ§Æ®ÀÇ ¿¬°á
11.3 ºí·»´õ ½Ç½À FK/IK ¸®±ëÇϱâ
FK ´Ù¸® ¸®±ëÇϱâ
IK ´Ù¸® ¸®±ëÇϱâ

12Àå | Animation
12.1 ºí·»´õ Animation
12.2 ºí·»´õ ½Ç½À ¹Ù¿î½Ì º¼ ¾Ö´Ï¸ÞÀÌ¼Ç ¸¸µé±â

13Àå | ºí·»´õ & À¯´ÏƼ, ¼­ºê½ºÅϽº 3D ÆäÀÎÅÍ
13.1 ºí·»´õ Rigging & À¯´ÏƼ
ºí·»´õ Rigging
À¯´ÏƼ Import
13.2 ¼­ºê½ºÅϽº 3D ÆäÀÎÅÍ 595
13.3 ºí·»´õ ½Ç½À ¼­ºê½ºÅϽº 3D ÆäÀÎÅÍ¿Í ÅؽºÃ³ ÀÛ¾÷Çϱâ