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Part 1 Æ®·»µå°¡ º¸ÀÌ´Â ¸¶ÄÉÆà ½Ã»ç¿ë¾î
Äݶ󺸷¹ÀÌ¼Ç Collaboration
°ÔÀ̹ÌÇÇÄÉÀÌ¼Ç Gamification
µðÁöÅÐ ÀÚ¾Æ Digital Self
¸Þ½Ã ºñÁî´Ï½º Mesh Business
±æ°Å¸® °æ±âÁöÇ¥ Street Business Indicators
±â¾÷ÀÇ »çȸÀû Ã¥ÀÓ Corporate Social Responsibility ; CSR
ź·ÂÀûÀÎ ±â¾÷ The Resilient Enterprise
·¹À̾î¿þÀÌ Layaway
ü¸®ÇÇÄ¿ Cherry Picker
Å¥·¹À̽´¸Ó Curasumer
·¹Å©·¹ÀÌ¼Ç ºê·£Ä¡ Recreation Branch
´ÙÅ© Åõ¾î¸®Áò ¸¶ÄÉÆà Dark Tourism Markting
âÁ¶°ü±¤ ¸¶ÄÉÆà Tourism Venture
Ä÷¯ ¸¶ÄÉÆà Color Marketing
µ¥Ä«¸£Æ® ¸¶ÄÉÆà Techart Marketing
°øÂ¥ ¸¶ÄÉÆà Free Marketing
üÇè ¸¶ÄÉÆà Experience Marketing
Å×½ºÆ® ¸¶ÄÉÆà Test Marketing
½ºÆ÷Ã÷ ¸¶ÄÉÆà Sports Marketing
Èú¸µ Healing
¸®ÆÛºê Á¦Ç° Refurbished Product
²ÉÁß³â Midife Marketing

Part 2 Å°¿öµå·Î Àд ±â¾÷°æ¿µ Àü·«
Á˼öÀÇ µô·¹¸¶ Prisoner¡¯s Dilemma
±âȸºñ¿ë Opportunity Cost
¹«ÀÓ½ÂÂ÷ÀÚ Free Rider
°¨Á¤³ëµ¿ Emotional Labor
µ¿±âºÎ¿© Motivation
°¡°Ýź·Â¼º Price Elasticity
°üÁßÈ¿°ú Audience Effect
Èı¤È¿°ú Halo Effect
¹êµå¿þ°Ç È¿°ú Band Wagon Effect
³ªºñÈ¿°ú Butterfly Effect
°íÃæÁöµµ Hassle Map
°æÀï¿ìÀ§ Competitive Advantage
ÂøÇÑ ±â¾÷ Good Company

Part 3 ºê·£µå¸¦ »ì¸®´Â Ä«Å×°í¸® Àü·«
½ÅÁ¦Ç° ¾ÆÀ̵ð¾î New Product Idea
¿ÀÇ À̳뺣ÀÌ¼Ç Open Innovation
Á¦Ç°°è¿­ Product Line
Á¦Ç°¼ö¸íÁÖ±â Product Life Cycle ; PLC
Á¦Ç° ºÐ·ùÀÇ ¼¼ °¡Áö Â÷¿ø Actual Product ; Core Product ; Augmented Product
ºê·£µå ³×ÀÌ¹Ö Brand Naming
ºê·£µå ÀÎÁöµµ Brand Recognizability
ºê·£µå È®Àå Brand Extension
¾öºê·¼·¯ ºê·£µå Umbrella Brand
¾ÈÀåÇö»ó Saddle
ºê·£µå °ü¸® Brand Management

Part 4 ¼ÒºñÀÚ´Â ¾î¶»°Ô °í°´ÀÌ µÇ´Â°¡
°í°´»ý¾Ö°¡Ä¡ Customer Lifetime Value
¼¼´ë °£ ¿µÇâ·Â Intergenerational Influlences ; IGI
°¨¼ºÀû ¿¬°á Emotional Attachment
°í°´ °üÁ¡ ¼Ö·ç¼Ç Customer Perspective Solution
ÀÎ &¾Æ¿ô : ¾Æ¿ô &ÀÎ In and Out : Out and In
À̳뺣ÀÌÅÍ¿Í ¾ó¸®¾î´äÅÍ Innovator : Early Adopter
»ç¿ëÀÚ¿Í ±¸¸ÅÀÚ Shopper Marketing
°ú°¨ÇÑ ¸¶ÄÉÆà Special Marketing
ÇÁ·¹ÀÌ¹Ö È¿°ú Framing Effect
°ü¿©µµ Involvement
ȯ±â»óÇ¥±º°ú °í·Á»óÇ¥±º Evoked Set : Consideration Set
½À°üÀû ±¸¸Å¿Í ´Ù¾ç¼º Ãß±¸ ±¸¸Å Habitual Buying : Variety Seeking Buying
±¸¸Å ÈÄ Çൿ Postpurchase Behavior
³» °í°´ÀÇ °í°´ Àбâ B2B : B2C

Part 5 Ÿ±ê ¼³Á¤°ú ½ÃÀåÁ¶»çÀÇ Áø½Ç
½ÃÀå¼¼ºÐÈ­ Market Segmentation
ÇöÁöÈ­ Localization
Ÿ±êÆà Targeting
½ÇÆÐÇÑ Å¸±êÆà Targeting Failure
Æ÷Áö¼Å´× Àü·« Positioning
Æò±Õ°ú ºÐ»ê Mean : Variance
Ç¥º»ÃßÃâ Sampling
¼³¹®ÀÚ·áÀÇ ¼öÁý¹æ¹ý Data Collection
Æ÷Ä¿½º ±×·ì Åä·Ð Focus Group Discussion ; FGD

Part 6 °¡°Ý°áÁ¤ ¹× ¸¶ÄÉÆÃÀû È°¿ë
°¡°Ý°áÁ¤ Pricing
½ÅÁ¦Ç° µµÀÔ±âÀÇ °¡°ÝÀü·« Skimming : Market Penetration Pricing
ÁØ°Å°¡°Ý Reference Price
¼¼Æ®¸Þ´ºÀÇ °¡°Ý Set Menu
Á¾¼ÓÁ¦Ç° °¡°Ý°áÁ¤ Captive Product Pricing
»ç¾çÁ¦Ç° °¡°Ý°áÁ¤ Optional Product Pricing
°¡°ÝÇÒÀÎ Price Discount
¹Ì³¢»óÇ° Loss Leader
¹«Á¦ÇÑ ¸®ÇÊ Unlimited Refill
°¡°ÝÇÒÀÎÄíÆù Coupon
¸®º£ÀÌÆ® Rebate

Part 7 ±¤°í¿Í ÇÁ·Î¸ð¼ÇÀÇ ¿øÄ¢°ú Æ®·»µå
ATL°ú BTL Above The Line : Below The Line
½ºÅ¸ ±¤°í¸ðµ¨ Star Spokesmodel
°¡Á· ±¤°í¸ðµ¨ Family Spokesmodel
À¯¸Ó±¤°í Humor Advertising
°øÆ÷ ¼Ò±¸ Fear Appeal
°£Á¢±¤°í PPL ; Product PLacement
ÀÎÆ÷¸Ó¼È Infomercial
ÇÇ¾Ë PR ; Public Relations
¸¶Àϸ®Áö ÇÁ·Î±×·¥ Mileage Program

Part 8 À¯Åë°ú ¼Ò¸Å¾÷ ±×¸®°í ¼­ºñ½º¾÷
PBÀÇ ÁøÈ­ Private Brand
POP Point Of Purchase
ÆíÀÇÁ¡ Áø¿­ÀÇ ºñ¹Ð Convenience Store Display
ÆíÀÇÁ¡ÀÇ °¡°Ý ÀÎÇÁ¶ó Convenience Store Pricing Infra
Ä«Å×°í¸® ų·¯ Category Killer
ȸ¿øÁ¦ â°íÇü Ŭ·´ Membership Warehouse Club
µå·¯±×½ºÅä¾î Drugstore
¹è´Þ ¼­ºñ½º Delivery Service
¼­ºñ½º »óÇ°ÀÇ ¹«Çü¼º Intangibility
¼­ºñ½º »óÇ°ÀÇ ºÒ°¡ºÐ¼º Inseparability
¼­ºñ½º »óÇ°ÀÇ ºÒ±ÕÁú¼º Inconsistency
¼­ºñ½º »óÇ°ÀÇ ¼Ò¸ê¼º Perishability